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| FXVec4d | FX::operator* (const FXVec4d &a, FXdouble n) |
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| FXVec4d | FX::operator* (FXdouble n, const FXVec4d &a) |
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| FXVec4d | FX::operator/ (const FXVec4d &a, FXdouble n) |
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| FXVec4d | FX::operator/ (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator== (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator!= (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator== (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator!= (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator< (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator<= (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator> (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator>= (const FXVec4d &a, FXdouble n) |
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| bool | FX::operator< (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator<= (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator> (FXdouble n, const FXVec4d &a) |
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| bool | FX::operator>= (FXdouble n, const FXVec4d &a) |
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| FXVec4d | FX::lo (const FXVec4d &a, const FXVec4d &b) |
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| FXVec4d | FX::hi (const FXVec4d &a, const FXVec4d &b) |
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| FXVec4d | FX::plane (const FXVec4d &vec) |
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| FXVec4d | FX::plane (const FXVec3d &vec, FXdouble dist) |
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| FXVec4d | FX::plane (const FXVec3d &vec, const FXVec3d &p) |
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| FXVec4d | FX::plane (const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) |
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| FXVec4d | FX::normalize (const FXVec4d &v) |
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| FXStream & | FX::operator<< (FXStream &store, const FXVec4d &v) |
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| FXStream & | FX::operator>> (FXStream &store, FXVec4d &v) |
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