Description of a light in a model. More...
#include <model_data_light.h>
Public Member Functions | |
| ModelDataLight () | |
Public Attributes | |
| ModelDataAnimationData< float > | ambient_illumination |
| ModelDataAnimationData< float > | aspect |
| ModelDataAnimationData< float > | attenuation_end |
| ModelDataAnimationData< float > | attenuation_start |
| int | bone_selector |
| bool | casts_shadows |
| ModelDataAnimationData< Vec3f > | color |
| ModelDataAnimationData< float > | falloff |
| ModelDataAnimationData< float > | hotspot |
| ModelDataAnimationData < Quaternionf > | orientation |
| ModelDataAnimationData< Vec3f > | position |
| bool | rectangle |
Description of a light in a model.
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inline |
| ModelDataAnimationData<float> clan::ModelDataLight::ambient_illumination |
| ModelDataAnimationData<float> clan::ModelDataLight::aspect |
| ModelDataAnimationData<float> clan::ModelDataLight::attenuation_end |
| ModelDataAnimationData<float> clan::ModelDataLight::attenuation_start |
| int clan::ModelDataLight::bone_selector |
| bool clan::ModelDataLight::casts_shadows |
| ModelDataAnimationData<Vec3f> clan::ModelDataLight::color |
| ModelDataAnimationData<float> clan::ModelDataLight::falloff |
| ModelDataAnimationData<float> clan::ModelDataLight::hotspot |
| ModelDataAnimationData<Quaternionf> clan::ModelDataLight::orientation |
| ModelDataAnimationData<Vec3f> clan::ModelDataLight::position |
| bool clan::ModelDataLight::rectangle |