Data structure describing a model. More...
#include <model_data.h>
Public Attributes | |
| Vec3f | aabb_max |
| Vec3f | aabb_min |
| std::vector< ModelDataAnimation > | animations |
| std::vector < ModelDataAttachmentPoint > | attachment_points |
| std::vector< ModelDataBone > | bones |
| std::vector< ModelDataCamera > | cameras |
| std::vector< ModelDataLight > | lights |
| std::vector< ModelDataMesh > | meshes |
| std::vector < ModelDataParticleEmitter > | particle_emitters |
| std::vector< ModelDataTexture > | textures |
Data structure describing a model.
| Vec3f clan::ModelData::aabb_max |
| Vec3f clan::ModelData::aabb_min |
| std::vector<ModelDataAnimation> clan::ModelData::animations |
| std::vector<ModelDataAttachmentPoint> clan::ModelData::attachment_points |
| std::vector<ModelDataBone> clan::ModelData::bones |
| std::vector<ModelDataCamera> clan::ModelData::cameras |
| std::vector<ModelDataLight> clan::ModelData::lights |
| std::vector<ModelDataMesh> clan::ModelData::meshes |
| std::vector<ModelDataParticleEmitter> clan::ModelData::particle_emitters |
| std::vector<ModelDataTexture> clan::ModelData::textures |