#include <audio_object.h>
| clan::AudioObject::AudioObject |
( |
| ) |
|
| clan::AudioObject::AudioObject |
( |
AudioWorld & |
world | ) |
|
| float clan::AudioObject::get_attenuation_begin |
( |
| ) |
const |
| float clan::AudioObject::get_attenuation_end |
( |
| ) |
const |
| Vec3f clan::AudioObject::get_position |
( |
| ) |
const |
| float clan::AudioObject::get_volume |
( |
| ) |
const |
| bool clan::AudioObject::is_ambience |
( |
| ) |
const |
| bool clan::AudioObject::is_looping |
( |
| ) |
const |
| bool clan::AudioObject::is_null |
( |
| ) |
const |
|
inline |
| bool clan::AudioObject::is_playing |
( |
| ) |
const |
| void clan::AudioObject::play |
( |
| ) |
|
| void clan::AudioObject::set_ambience |
( |
bool |
ambience | ) |
|
| void clan::AudioObject::set_attenuation_begin |
( |
float |
distance | ) |
|
| void clan::AudioObject::set_attenuation_end |
( |
float |
distance | ) |
|
| void clan::AudioObject::set_looping |
( |
bool |
loop | ) |
|
| void clan::AudioObject::set_position |
( |
const Vec3f & |
position | ) |
|
| void clan::AudioObject::set_sound |
( |
const std::string & |
id | ) |
|
| void clan::AudioObject::set_sound |
( |
const SoundBuffer & |
buffer | ) |
|
| void clan::AudioObject::set_volume |
( |
float |
volume | ) |
|
| void clan::AudioObject::stop |
( |
| ) |
|
| friend class AudioWorld_Impl |
|
friend |
The documentation for this class was generated from the following file: